Dead Nation


A zombie RPG.
 
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Game Rules and Info [READ THIS FIRST]

 
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Game Rules

33Tue Jan 29, 2008 12:23 pm
Admin Military Missions
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Human Classes

44Mon Jan 28, 2008 8:12 am
Admin Military Private [Requires 15+ days in forum with 50+ posts]
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Zombie Classes

33Mon Jan 28, 2008 8:29 am
Admin Licker [Requires 10+ days in forum and 25+ posts]

Character Sign-up

 
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Human Sign-Up

11Sun Jan 27, 2008 12:47 pm
Admin Starting your first character
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Zombie Sign-Up

11Sun Jan 27, 2008 12:48 pm
Admin Starting your first character

RPG group applications and sign-up

 
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Human Mobs

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Zombie Hordes

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Chapel Hill

 
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The Old Campus

You walk up to the borded up campus. You can feel the musky odor of death lingering over the tall walls as if it was a fog. You go through the gate and see a small sheet of paper on the floor. You read it.It says:Cafeteria: West BuildingDorms: North BuildingHospital: East BuildingAdministrative Building: South BuildingYou decide to lay down in the middle of the street and plan out your next move.
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The Cafeteria

As you walk slowly up to the old, dusty cafeteria, you notice that there seems to be hand prints on the windows... from the inside. You move over to the door with broken chains hung over the handles.You stare at the door thinking of what to do next.
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Dorm Building

You walk down the street to the two towering dorm buildings. All the windows and doors are borded up, except for a back door which was aparently gaurded at some time.You walk up to the dark door and think of what to do next.
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Hospital

As you approach the gruesome building, you see a human-like figure look out the window at you, just showing the top of his head. The figure then dashes down the hallway; flashing in and out between the windows. You then hear a loud slam of a door shutting and hes gone.You approach the hospitals doors, noticing that they aren't as dusty as everything else around. You stare at the lack of dust deciding what to do next.
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Country Side

 
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Old Barn

An old barn atop a hill overlooks you as you approach it. Amazingly, all the barricades still seem to be intact. You notice a simple lock with the key in it, which a normal zombie can't figure out. To the West you see the fields, and to the East you see the owner's house, which seems to be ransacked.
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The Fields

You approach the open fields and hear moaning in the distance. As a common sound, you don't think anything of it. Some of the fields seem to still have fresh crops flourishing on them.
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Owner's House

You approach the broken in doors, and hear loud moaning from the dark chambers inside. You notice that there is a light on in one of the rooms upstairs. You also notice a shack on the side of the house, and a stairway leading to the basement close to that.
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The Shack

You walk up to the old shack, and everything seems to be intact. You open the doors and see several yard tools hanging from the walls.
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Stairway to basement

You walk slowly up to the stairway, of which the doors were open. You can't hear anything in the darkness, but a horible smell seems to be coming from inside.
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Basement
The basement is dark and reeks of a horible stench. Even with the lights on, there are still several dark spots about the room. The room is crowded with boxes, packed as if they were planing to move. You hear a banging upstairs, and a rattle on the basement doors, locked from the other side.
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